lightofdaye: (Default)
[personal profile] lightofdaye
Title: Expectations
Word Count: 555
Rating: G
Characters & Pairing: OCs (aliens, human and exocomp)
Content: Crack, humour, 32nd Century Starfleet
Disclaimer: The characters, settings and Star Trek Franchise as a whole are owned by CBS/Paramount and not by me. I make no profit from writing this piece of fanfiction.
Summary: A renowned Starfleet Captain makes first contact with a new species.
A/n: A random idea I had about the new series. Long live Almond Basket. Jokes cheerfully stolen from Stargate SG-1 and Cabin Pressure. Making up proper nouns for sci-fi sucks.


Expectations )

Hard Hat Mack (1983)

Feb. 22nd, 2026 09:54 am
pauraque: Guybrush writing in his journal adrift on the sea in a bumper car (monkey island adrift)
[personal profile] pauraque
This early PC platformer is of no small historical interest, as it was the first game released by everybody's favorite totally uncontroversial and non-resented game publishing company, Electronic Arts. Like most of their titles then and now, it wasn't developed in-house; Michael Abbott and Matthew Alexander get the design and programming credit for this one.

grid of construction scaffolding with gaps and chains hanging down to climb

But you don't need to me to tell you the illustrious history of EA (or, as it was briefly called at its inception, "Amazin' Software"—and I can't tell you how disappointed I am that we don't live in the timeline where they kept that name). I guess you also don't technically need me to tell you about this ridiculous game and my memories of playing it while being unable to identify most of the characters and objects it contains, but I'm going to go ahead anyway.

In Hard Hat Mack you play as a construction worker. I did understand that much. In the first level you have to collect pieces of a beam and use them to fill in the gaps, and then grab a wandering jackhammer to hammer them into place. This is where my understanding of the game began to break down; I thought the jackhammer was a tornado. )

Hard Hat Mack is... well, it sure is a game. You can find it on abandonware sites, but I couldn't really get it to run well on any version or emulator I tried. The DOS version (which I had as a kid) runs too fast in DOSBox by default, but when I reduced the clock speed I found that it lagged badly when multiple objects were moving, which made the second level pretty much unplayable. We probably shouldn't hold our breaths for EA to offer a re-release, and maybe that's for the best.

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